Alessandro Mastroianni

Game audio and SFX

Recently my wife asked me why I was rushing out? “I need aubergines” I said. “We have two in the fridge?” she responded, confused. I replied, “None of them sounds right.”


Alessandro’s dedication and passion for excellence are truly praiseworthy and it’s clear he has built a robust community marked by reliability and trust.

Feridum Emre Dursun. Co-founder, Madrooster Game Audio Lab

Weaponry

As much as I dislike arms in real life, I do have a soft spot for the challenges that come with sound-designing fictional weapons.
From realistic swords and firearms to completely imagined tools of destruction, sound can tell a story about the fictionsl world we want to immerse the player in.


Spellcrafting

I grew up adoring Final Fantasy 7, 8, and 10 (Why did I skip 9? Vivi was a fine example of great character design) and the sound of 5th and 6th generation RPG magic is forever impressed in my ears.
Today, I love creating magical sounds for the tonal quality you can often embed in them.


Sci-Fi

Is there a sound designer (and synthesiser enthusiast) who doesn’t love sciience fiction?


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